I’m not an innovator. But to be successful you do not need to innovate. Taking tried and tested, off the shelf, software and making something that is fun and engaging is just as valuable as being able to push the envelope and develop an engine that is completely tailor-made and unique. A game is judged purely on the result – and not the method to achieve the result. Gameplay innovations are few and far between – and those we remember may not actually be the first implementation of a particular idea – more than likely it is the first to take the innovation and present it in a way that is more accessible. If I see a type of game that I like I try and reinvent it in my own style – not innovation, but the end result may be better, and maybe more successful than the source. Be second, be better.