At the start of a project you will have a vague idea of what you want to create – it could just be you start with a simple premise like the title of this post. But the step from idea to execution can be a difficult one, especially if you are unsure of what you want to achieve in terms of gameplay or presentation. What I find helps get the ball rolling is to look for games that are already successfully using whatever it is I want to employ – then describe my game as an amalgamation of other people’s games. For instance; my brilliant new idea is ‘zombies in space’ – but how do I go from this to something that I could sit down and design a game out of? To get started I could easily take something like Doodle Jump (just because it’s very popular), but then apply my premise and see what other kinds of ideas led on from this. It’s not a particularly clever way to create something new – but the point I’m trying to make is that if you start of with the notion of creating something new without basing it on something that already exists, you are going to hit a brick wall straight away. With my approach the worst case scenario is something you know will actually work as a game. However, it’s likely that during development and play testing you will explore new ideas and the end result may be unrecognisable from what you started with.  In either case you will avoid a big chunk of time-wasting trying to go from idea to something playable.

This...but with space!