Limbo is a perfect example of how a game can capture your imagination. The type of game that can sell itself on a screenshot alone. As soon as I saw this game I knew I had to play it. I picked it up on Steam for £6.99 and completed it in about 3 evenings of play. Story and characters are implied rather than force-fed – which is good, the game just throws you in at the deep end and doesn’t haul you out until the very end. I’m all for that nowadays – a lot of AAA games can take a while to get going – but Limbo doesn’t suffer from that and it maintains an even pace throughout. At its core Limbo is a puzzle game and while the puzzles never progress beyond mildly challenging, the journey from start to finish is enjoyable enough to make you want to play through to the end. There are some genuinely tense moments in gameplay and the method and frequency at which death can occur is both entertaining and disturbing in equal measures.

Verdict: Thumbs up!

+ Nice art style – the layered back/foregrounds are really well implemented with the fogging around the edges of the screen really draw you into the fairytale style environment

+ Pacing – the game is really well balanced throughout with a wide variety of puzzles being constantly thrown at you

+ Spider boss – the standout creature from the game. It’s just a shame it wasn’t used more

– disjointed settings – the game goes from forest to industrial to urban and back again – a part of me thinks the game would be better if set entirely in the forest environment.

– Spawn points – minor criticism really; but on some of the longer puzzles, where death might occur in the middle, it would have been good to spawn at the point before you died rather than going back to the start of the puzzle entirely.