My first game, Super Zombie Bowl, is inspired by games like Monster Dash and Doodle Jump. I’ve designed it to be a simple pick-up-and-play style of game that will appeal to gamers looking for a quick-fix of gaming whilst waiting for something (…or sitting on the toilet!). Although the rounds are intentionally short they are packed with variety and enough random encounters to ensure that each round is never quite the same. Once more, playing for a long time doesn’t guarantee a high score – in this game players are rewarded for taking risks (making a potentially fatal change of course to get the powerup!) and accumulating kills as quickly as possible. Leaderboards will also play a pivotal role, as competing to beat a friend or total stranger will contribute to the appeal of the game.