Besides the main character – which you would rightly assume would have a number of revisions to get right – the grass for the pitch has turned out to be surprisingly tricky for Super Zombie Bowl. Currently in its third iteration, the pitch is arguably the most important visual aspect of the game. It occupies the most screen space for a start, and it acts as the backdrop for the entire game as it unfolds. It ties all the visual elements together – from player character, zombies, traps and the HUD. They all sit on top of the grass so its important it be visually stimulating yet not overpowering – and complement all the other visual elements in the game. Then there’s the issue of texture – too much and the grass looks too long, but not enough and it looks like a very bland block of solid colour. It’s been a difficult journey – and a completely unexpected one.

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