For me – the audio of any game is as important to the overall experience as great graphics and gameplay. Most of the music I listen to is video game music. There are too many examples of classic game music to list here – but lately I’ve gotten back into Shadow Dancer of all things…

The game is great, but nowadays I get more enjoyment out of the music than the idea of revisiting the game again. It’s something I’ve done of course (for many Mega Drive classics) – but music generally stands stronger against the test of time. That is really an indication of how important it is. There are games being made today with great soundtracks but on the whole I find they can’t compete with music created for games in the 80s and 90s. Using licensed tracks and off-the-shelf music is partly responsible for this – as is the increasing scope of games and the amount of people required to produce content – which would account for inconsistency and lack of character. Back in the days of Mega Drive it was more than likely one person would create all the music for a comparatively (by today’s standards) tiny game – if that person was good at what they did, you would have a classic soundtrack.