I’ve reached a point in the development Super Zombie Bowl where I can literally spend hours tweaking small values yet ultimately feel as though I haven’t changed anything – the time spent tweaking is seriously disproportionate to the increase in actual fun (which feels minimal – if any increase at all). I’m going to try something radical the next time I sit down to do some programming – I’m not going to think too much about the changes I’ll make I’m just going to start making big changes to the way the game works – deviate completely from the design and write code so dirty it would make John Holmes look like a choirboy. Sometimes, breaking things can increase the scale of fun by a factor of HADOUKEN!

Turn your volume down now!