Archives for category: zombies

It’s Oktoberfest time. Beer, pretzels, schweinshaxe and lederhosen. It’s a great festival, but what prevents it from being Uber-great is the lack of zombies! What would be great is a game that takes these two wonderful creations and mashes them together – it doesn’t have to take a step in the inventive direction – I’m thinking Plants Vs Zombies would suffice. In this case the plants would be replaced with over-worked, underpaid, busty German beer maidens – and the zombies would be replaced with…well zombies. Make it happen PopCap!

In November’s issue of Edge (yes, don’t worry – it is still September) they interview Gears writer Karen Traviss. One question starts with the statement

Zombies have become one of gaming’s biggest clichés.

One of gaming’s biggest clichés? What isn’t a cliché in gaming? As far as I’m concerned everything has been done to death, reheated and then pimped-out once again. It’s not very often you come across an idea that hasn’t been overused – but as Karen alludes to in her reply; it all depends on how it’s done. If every game was released with zombies in it that would probably kill off the industry quicker than E.T. did back in the olden days, but as it stands – there’s plenty of games available without zombies to keep the children happy, and plenty of room left for more zombie games to keep us real men happy too.

Here’s a prediction for you – zombies aren’t going to go away – ever. The games will continue to come in all shapes and sizes – the good, the bad and the ugly.

Probably won’t happen in my life time – so how handy is it that a company is providing this experience for the princely sum of £28? 2.8 Hours Later is the name of the game and it takes place in London at the end of October. I’m tempted. Really, really tempted! I like how concessions applies to students, the unemployed and those on a pension – normally this isn’t anything strange; but the thought of a group of pensioners turning up for some zombie-dodging fun raises a smile…